Crystal Caveman Mac OS
Crystal supports a basic form of cross compilation.
DOS, Mac OS, Amiga, Atari ST, FM Towns, TurboGrafx-16, Steam: January 1990 SCUMM Spellcasting 101: Sorcerers Get All The Girls: Legend Entertainment: Legend Entertainment DOS: October 1990 The Secret of Monkey Island: Lucasfilm Games: Lucasfilm Games Original version Amiga, Atari ST, CDTV, DOS, FM Towns, Mac OS, Sega CD Special edition. Installer does not support Windows XP/2003(NT5.x). Not support Windows 95/98/Me/NT4/2000. Not support Server Core. “Well implemented app that helps you keeping a close eye on temperatures of your mac components.” – UncoySep. Latest Macs Fan Control posts from our blog: Optimizing thermals on Mac Pro 2013 Mac Pro 2013 is still a beast of a machine. We still own one with the most balanced (from our perspective) custom CPU installed: 8 Core / 16 Threads. Using these two, we can compile a program in a Mac that will run on that Linux like this: crystal build yourprogram.cr -cross-compile -target 'x8664-unknown-linux-gnu' This will generate a.o ( Object file ) and will print a line with a command to execute on the system we are trying to cross-compile to.
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In order to achieve this, the compiler executable provides two flags:
Crystal Caveman Mac Os Catalina
--cross-compile
: When given enables cross compilation mode--target
: the LLVM Target Triple to use and set the default compile-time flags from
To get the --target
flags you can execute llvm-config --host-target
using an installed LLVM 3.5. For example on a Linux it could say 'x86_64-unknown-linux-gnu'.
If you need to set any compile-time flags not set implicitly through --target
, you can use the -D
command line flag.
Using these two, we can compile a program in a Mac that will run on that Linux like this:
This will generate a .o
(Object file) and will print a line with a command to execute on the system we are trying to cross-compile to. For example:
Crystal Caveman Mac Os X
You must copy this .o
file to that system and execute those commands. Once you do this the executable will be available in that target system.
This procedure is usually done with the compiler itself to port it to new platforms where a compiler is not yet available. Because in order to compile a Crystal compiler we need an older Crystal compiler, the only two ways to generate a compiler for a system where there isn't a compiler yet are:
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- We checkout the latest version of the compiler written in Ruby, and from that compiler we compile the next versions until the current one.
- We create a
.o
file in the target system and from that file we create a compiler.
The first alternative is long and cumbersome, while the second one is much easier.
Cross-compiling can be done for other executables, but its main target is the compiler. If Crystal isn't available in some system you can try cross-compiling it there.