Egg Game (Juppi) Mac OS
A downloadable short story adaptation for Windows, macOS, and Linux
A short atmospheric game about the meaning of life.
Easter Eggs found in Operating Systems. Find hidden easter eggs in movies, tv shows, software, music, books, and art.
- Download Egg Farm 1.0 for Mac from our software library for free. The most recent setup file that can be downloaded is 287 KB in size. This Mac download was scanned by our antivirus and was rated as malware free. This software for Mac OS X was originally produced by Crazy Monkey Studios. The software lies within Games, more precisely Puzzle.
- Mac OS X 10.2 and later releases ship with the GNU Bourne-Again Shell (bash) as the default shell. Although bash is the default, you can still get to tcsh by running the 'tcsh' command within bash, or by using NetInfo Manager to make it your preferred shell.
This is an adaptation of Andy Weir's short story, with permission of the author. It tries to be as close to the original material as possible, while offering an immersive interactive experience, with minimal 3D visuals and a dynamic ambient soundtrack.
If you like the game, share it! It's meant to be free, and freely distributed. You can also try A Road to Awe, for a similar atmosphere, and RPG in a Box, the game engine.
The original short story was translated in many languages, and I'd like the game to offer the same diversity, but it's difficult to get in touch with each translator individually.
Feel free to contact me on Twitter or with this contact form if you want to provide a translation in your language.
You can read the original story here (SPOILERS!)
CHANGELOG
1.0.2
- Added a Dutch translation, thanks to Ernst van Gassen.
- Changed a few details in the French translation.
- Fixed the character's position when standing on stairs.
- Fixed some missing files that may have caused the game to crash on macOS, depending on your version.
1.0.1
- Fixed a small dialogue issue where the player's name was displayed instead of the main NPC's name.
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Mar 20, 2017 |
Rating | |
Author | lectronice |
Genre | Adventure |
Made with | RPG in a Box |
Tags | 3D, ambient, Atmospheric, Minimalist, Non violent, Short, Story Rich, Surreal, Time Travel, Voxel |
Average session | About a half-hour |
Languages | English, French, Dutch |
Inputs | Mouse |
Accessibility | One button |
Links | Homepage, Original short story |
Install instructions
Unzip the file and launch game_launcher.exe for Windows, game_launcher.sh for Linux, or The Egg.app for Mac.
Download
Development log
Log in with itch.io to leave a comment.
This was really interesting, I played kurzgesagt's reading of the egg along with this
The game can be played with a mouse and the left button. It should also work with WASD or arrow keys and the space bar, but I'd recommend using a mouse for a smoother experience.
Gorgeous story set in a simple yet ethereal setting. The point and click style really lends itself well to this story, to give the player time to contemplate. I really enjoyed the mystical ambiance!
Amazing game, the story was really good. Also, I like the idea of using lights as a guide for the player, it keeps everything simple and doesn't add more elements to the scene.
Such a fantastic short story and very well executed as an interactive game. Thank-you!
Does it need an update? Won't run on my MacBook running Mac OS 10.13.4 High Sierra.
I know this version of macOS broke a lot of things, so yes, it's possible the game isn't compatible with it. Thanks for reporting this, I'll investigate the issue with the developer of the engine. Could you provide any additional information? Does it crash at launch, do you get a specific error?
As you can see, I'm told the application may be damaged, and in the Finder it shows the circle-bar symbol over the app.
My bad, it seems like I totally botched the previous update and some files are missing from the macOS folder, possibly because of a file export problem. My guess is Mac users of the first version weren't affected because Itch's update system didn't remove said files. This is actually good timing because I was about to release a new version with a Dutch translation and a few minor tweaks. Thanks for pointing this out, I'll release a fix in a day or so.
Nice! I really enjoyed this experience :D
And I'm quite impressed to see what is possible with 'RPG in a box'! :D
Thanks, glad you liked it :) RPG in a Box evolved quite a bit since The Egg, and it keeps getting better. It's perfect for any kind of voxel-based adventure/point & click/walking simulator, and very beginner-friendly.
The tedium of this game exhausted me but I understood that the walking-pauses were allowing for contemplation of each point.
My favorite part was when the original stage comes back into frame, contextualizing the information that was just received.
Hi, try i dot love dot spam at lectronice dot com.
This game was fantastic with an amazing ending. Had a little glitch but no problems still a great game :)
Nanosaur | |
---|---|
Developer(s) | Pangea Software(Mac) Ideas From the Deep (Windows) |
Publisher(s) | Pangea Software (Mac) Ideas From the Deep (Windows) |
Producer(s) | Lane Roathe (PC) |
Programmer(s) | Brian Greenstone (Mac) Rebecca Ann Heineman (Windows) Eric Drumbor (Windows) Lane Roathe (Windows) |
Artist(s) | Scott Harper Chris Ashton (cinematics) |
Composer(s) | Mike Beckett Jens Nilsson |
Series | Nanosaur |
Platform(s) | Macintosh, Windows |
Release | Macintosh
|
Genre(s) | Third person shooter, science fiction |
Mode(s) | Single-player |
Nanosaur is a science fictionthird person shootervideo game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event.
Story[edit]
In the distant year of 4122, a dinosaur species, Nanosaurs, rule the Earth. Their civilization originated from a group of human scientists who experimented with genetic engineering. Their experimentation led them to resurrect the extinct dinosaur species; however, their victory was short lived, as a disastrous plague brought the end of their civilization itself. The few dinosaurs resurrected were lent an unusual amount of intelligence from their human creators, leaving them to expand on their growing civilization. However, as the Nanosaurs were the only species on Earth, inbreeding was the only possible choice of reproduction. This method largely affected the intelligence of the various offspring, and slowly began to pose a threat to their once-intelligent society.
The Nanosaur government offers a quest that involves time traveling into the year 65 million BC, where the five eggs of ancient dinosaur species must be retrieved and placed in a time portal leading to the present year. Their high-ranking agent, a brown Deinonychus Nanosaur, is chosen to participate in this mission. On the day of her mission, she is teleported to the past via a time machine in a Nanosaur laboratory.
The Nanosaur arrives in a lush jungle, with twenty minutes given to collect the eggs before the meteor that caused the initial extinction of the dinosaur race hits the Earth. After battling various Tyrannosaurus rex's, the Nanosaur enters a volcanic crater, where she must cross several stone formations in a river of lava in order to retrieve the eggs. After making her way across the river, the Nanosaur detects the final eggs in a canyonoasis, where various dinosaurs, namely Dilophosaurus and Stegosaurus, are attempting to hinder her progress in order to protect their eggs. After evading defeat, the Nanosaur beams the final egg into the time portal, and is carried along with it back to the present.
Following the completion of the Nanosaur's mission, the eggs are placed in nationwide laboratories, where the scientists intend on breeding them for their own purposes. Several months following this event, the eggs finally start to hatch.
Gameplay[edit]
The object of the game is to collect the eggs of five dinosaur and flying reptile species and deposit them in time portals to the future in twenty minutes; at the end of the countdown, the asteroid that caused the Cretaceous–Paleogene extinction event hits Earth. The Nanosaur is equipped with a 'fusion blaster' (a basic multi-purpose energy weapon), a jet pack allowing flight, a temporal compass for locating time portals, and a GPS locator for navigation.
Egg Game (juppi) Mac Os 11
The native animals will attack the Nanosaur when their eggs are threatened; species encountered include Tyrannosaurus rex, Stegosaurus, Triceratops, Dilophosaurus (who spits venom as in Jurassic Park), and the flying reptile Pteranodon. As well as hostile creatures, the Nanosaur must also avoid water and lava, environmental hazards which slow the player down (or kill it).
Legacy[edit]
The game was being ported to Linux by Three Axis Interactive, but the port was never completed.[2] Around 2003 the source code of the game was made available by the developer under a restrictive license.[3]
Egg Game (juppi) Mac Os X
Nanosaur Extreme is another version of Nanosaur, released at a later time with heftier system requirements. It has many more enemies and weapons than Nanosaur, and it is described on the Nanosaur downloads page as 'what Nanosaur was meant to be - a total kill-fest'.
Nanosaur 2: Hatchling, a continuation of the original Nanosaur storyline, was released in March 2004. Nanosaur 2 is the first stereoscopic game released for the Mac.[4]
References[edit]
- ^Nanosaur v1.0.8 Instructions (Game manual). 1998.
- ^
- ^nanosource on pangeasoft.net
- ^'Inside Mac Games Preview: Nanosaur 2: Hatchling'. Insidemacgames.com. Retrieved 2014-05-09.CS1 maint: discouraged parameter (link)